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InkCanvas.DefaultDrawingAttributes Property

Definition

Gets or sets the drawing attributes that are applied to new ink strokes made on the InkCanvas.

public:
 property System::Windows::Ink::DrawingAttributes ^ DefaultDrawingAttributes { System::Windows::Ink::DrawingAttributes ^ get(); void set(System::Windows::Ink::DrawingAttributes ^ value); };
public System.Windows.Ink.DrawingAttributes DefaultDrawingAttributes { get; set; }
member this.DefaultDrawingAttributes : System.Windows.Ink.DrawingAttributes with get, set
Public Property DefaultDrawingAttributes As DrawingAttributes

Property Value

The default drawing attributes for the InkCanvas.

Examples

The following example demonstrates how to use two DrawingAttributes objects to simulate the experience of using a pen and a highlighter on the same InkCanvas. The example assumes that the root element in the markup language (XAML) file is a DockPanel called root. It also assumes that there is a Button called switchHighlighter and that the Click event is connected to the event handler.

InkCanvas inkCanvas1 = new InkCanvas();
DrawingAttributes inkDA;
DrawingAttributes highlighterDA;
bool useHighlighter = false;

// Add an InkCanvas to the window, and allow the user to 
// switch between using a green pen and a purple highlighter 
// on the InkCanvas.
private void WindowLoaded(object sender, EventArgs e)
{
    inkCanvas1.Background = Brushes.DarkSlateBlue;
    inkCanvas1.DefaultDrawingAttributes.Color = Colors.SpringGreen;

    root.Children.Add(inkCanvas1);

    // Set up the DrawingAttributes for the pen.
    inkDA = new DrawingAttributes();
    inkDA.Color = Colors.SpringGreen;
    inkDA.Height = 5;
    inkDA.Width = 5;
    inkDA.FitToCurve = false;

    // Set up the DrawingAttributes for the highlighter.
    highlighterDA = new DrawingAttributes();
    highlighterDA.Color = Colors.Orchid;
    highlighterDA.IsHighlighter = true;
    highlighterDA.IgnorePressure = true;
    highlighterDA.StylusTip = StylusTip.Rectangle;
    highlighterDA.Height = 30;
    highlighterDA.Width = 10;

    inkCanvas1.DefaultDrawingAttributes = inkDA;
}

// Create a button called switchHighlighter and use 
// SwitchHighlighter_Click to handle the Click event.  
// The useHighlighter variable is a boolean that indicates
// whether the InkCanvas renders ink as a highlighter.

// Switch between using the 'pen' DrawingAttributes and the 
// 'highlighter' DrawingAttributes.
void SwitchHighlighter_Click(Object sender, RoutedEventArgs e)
{
    useHighlighter = !useHighlighter;
    
    if (useHighlighter)
    {
        switchHighlighter.Content = "Use Pen";
        inkCanvas1.DefaultDrawingAttributes = highlighterDA;
    }
    else
    {
        switchHighlighter.Content = "Use Highlighter";
        inkCanvas1.DefaultDrawingAttributes = inkDA;
    }
}
Private WithEvents inkCanvas1 As New InkCanvas()
Private inkDA As DrawingAttributes
Private highlighterDA As DrawingAttributes
Private useHighlighter As Boolean = False

' Add an InkCanvas to the window, and allow the user to 
' switch between using a green pen and a purple highlighter 
' on the InkCanvas.
Private Sub WindowLoaded(ByVal sender As Object, ByVal e As RoutedEventArgs)

    inkCanvas1.Background = Brushes.DarkSlateBlue
    inkCanvas1.DefaultDrawingAttributes.Color = Colors.SpringGreen

    ' Add the InkCanvas to the DockPanel, named root.
    root.Children.Add(inkCanvas1)

    ' Set up the DrawingAttributes for the pen.
    inkDA = New DrawingAttributes()
    With inkDA
        .Color = Colors.SpringGreen
        .Height = 5
        .Width = 5
        .FitToCurve = True
    End With

    ' Set up the DrawingAttributes for the highlighter.
    highlighterDA = New DrawingAttributes()
    With highlighterDA
        .Color = Colors.Orchid
        .IsHighlighter = True
        .IgnorePressure = True
        .StylusTip = StylusTip.Rectangle
        .Height = 30
        .Width = 10
    End With

    inkCanvas1.DefaultDrawingAttributes = inkDA

End Sub


' Create a button called switchHighlighter and use 
' SwitchHighlighter_Click to handle the Click event.  
' The useHighlighter variable is a boolean that indicates
' whether the InkCanvas renders ink as a highlighter.

' Switch between using the 'pen' DrawingAttributes and the 
' 'highlighter' DrawingAttributes when the user clicks on .
Private Sub SwitchHighlighter_Click(ByVal sender As [Object], ByVal e As RoutedEventArgs)

    useHighlighter = Not useHighlighter

    If useHighlighter Then
        switchHighlighter.Content = "Use Pen"
        inkCanvas1.DefaultDrawingAttributes = highlighterDA
    Else

        switchHighlighter.Content = "Use Highlighter"
        inkCanvas1.DefaultDrawingAttributes = inkDA
    End If

End Sub

The following example demonstrates how to bind the DefaultDrawingAttributes property to a data source.

<Canvas.Resources>
  <!--Define an array containing some DrawingAttributes.-->
  <x:Array x:Key="MyDrawingAttributes" x:Type="{x:Type DrawingAttributes}">
    <DrawingAttributes Color="Black" FitToCurve="true" Width="3" Height="3"/>
    <DrawingAttributes Color="Blue"  FitToCurve="false" Width="5" Height="5"/>
    <DrawingAttributes Color="Red"   FitToCurve="true" Width="7" Height="7"/>
  </x:Array>

  <!--Create a DataTemplate to display the DrawingAttributes shown above-->
  <DataTemplate DataType="{x:Type DrawingAttributes}" >
    <Border Width="80" Height="{Binding Path=Height}">
      <Border.Background >
        <SolidColorBrush Color="{Binding Path=Color}"/>
      </Border.Background>
    </Border>
  </DataTemplate>
</Canvas.Resources>
<!--Bind the InkCavas' DefaultDrawingAtributes to
    a Listbox, called lbDrawingAttributes.-->
<InkCanvas Name="inkCanvas1" Background="LightGreen" 
           Canvas.Top="400" Canvas.Left="0" 
           Height="400" Width="400"
           DefaultDrawingAttributes="{Binding 
                ElementName=lbDrawingAttributes, Path=SelectedItem}"
           >
</InkCanvas>

<!--Use the array, MyDrawingAttributes, to populate a ListBox-->
<ListBox Name="lbDrawingAttributes" 
         Canvas.Top="400" Canvas.Left="450" 
         Height="100" Width="100"
         ItemsSource="{StaticResource MyDrawingAttributes}" />

Remarks

Setting this property will affect only new strokes that are made after this property is set. To apply new drawing attributes to already-created Stroke objects, access them individually using the Strokes property.

Dependency Property Information

Item Value
Identifier field DefaultDrawingAttributesProperty
Metadata properties set to true None

Applies to

See also