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GeometryModel3D.BackMaterial Property

Definition

Gets or sets the Material used to render the back of this GeometryModel3D.

public:
 property System::Windows::Media::Media3D::Material ^ BackMaterial { System::Windows::Media::Media3D::Material ^ get(); void set(System::Windows::Media::Media3D::Material ^ value); };
public System.Windows.Media.Media3D.Material BackMaterial { get; set; }
member this.BackMaterial : System.Windows.Media.Media3D.Material with get, set
Public Property BackMaterial As Material

Property Value

The Material applied to the back of the Model3D. The default value is null.

Remarks

The back side of a mesh is determined by the triangle winding order. Ordinarily, back faces are not rendered unless the object is transformed or animated. Back faces are never rendered when BackMaterial is null.

Dependency Property Information

Item Value
Identifier field BackMaterialProperty
Metadata properties set to true None

Applies to