SpecularMaterial Constructors
Definition
Important
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Initializes a new instance of the SpecularMaterial class.
Overloads
SpecularMaterial() |
Initializes a new instance of the SpecularMaterial class. |
SpecularMaterial(Brush, Double) |
Initializes a new instance of the SpecularMaterial class with the specified brush and specular exponent. |
SpecularMaterial()
Initializes a new instance of the SpecularMaterial class.
public:
SpecularMaterial();
public SpecularMaterial ();
Public Sub New ()
Remarks
SpecularMaterial adds color to other materials applied to a mesh, rather than subtracting it.
SpecularMaterial applied to a mesh will be illuminated wherever specular highlights for the model occur.
Applies to
SpecularMaterial(Brush, Double)
Initializes a new instance of the SpecularMaterial class with the specified brush and specular exponent.
public:
SpecularMaterial(System::Windows::Media::Brush ^ brush, double specularPower);
public SpecularMaterial (System.Windows.Media.Brush brush, double specularPower);
new System.Windows.Media.Media3D.SpecularMaterial : System.Windows.Media.Brush * double -> System.Windows.Media.Media3D.SpecularMaterial
Public Sub New (brush As Brush, specularPower As Double)
Parameters
- brush
- Brush
The brush applied by the new SpecularMaterial.
- specularPower
- Double
The specular exponent.
Remarks
SpecularMaterial adds color to other materials applied to a mesh, rather than subtracting it.
SpecularMaterial applied to a mesh will be illuminated wherever specular highlights for the model occur.