Share via


IDirect3DMobileResource

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This interface is a base interface for working with resource objects such as texture maps, vertex buffers, and index buffers.

Methods

The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.

Grouping Method

Devices

GetDevice

Priorities

GetPriority

SetPriority

Resources

GetType

PreLoad

Obtaining a Pointer

You can obtain a pointer to an IDriect3DMobileResource interface by calling IUnknown::QueryInterface on any interface to a resource object and specifying IID_IDirect3DMobileResource.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Interfaces