IDirect3DMobileResource::PreLoad
A version of this page is also available for
4/8/2010
This method preloads a managed resource.
Syntax
void PreLoad();
Parameters
None.
Return Value
None.
Remarks
Calling this method indicates that the application will need this managed resource soon. This method has no effect on nonmanaged resources.
PreLoad detects "thrashing" conditions where more resources are being used in each frame than can fit in video memory simultaneously. Under such circumstances Preload silently does nothing.
This method applies to the following interfaces, which inherit from IDirect3DMobileResource.
- IDirect3DMobileBaseTexture
- IDirect3DMobileIndexBuffer
- IDirect3DMobileTexture
- IDirect3DMobileVertexBuffer
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
IDirect3DMobileResource
IDirect3DMobileResource
IDirect3DMobileBaseTexture
IDirect3DMobileIndexBuffer
IDirect3DMobileTexture
IDirect3DMobileVertexBuffer