IDirect3DMobileVertexBuffer
A version of this page is also available for
4/8/2010
This is the primary interface for working with vertex buffers. It includes methods for locking and unlocking a vertex buffer. The IDirect3DMobileVertexBuffer interface is derived from IDirect3DMobileResource.
Methods
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.
Grouping | Methods |
---|---|
Information |
|
Locking |
Obtaining a Pointer
You can obtain a pointer to an IDirect3DMobileVertexBuffer interface by calling the IDirect3DMobileDevice::CreateVertexBuffer method.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
Direct3D Mobile Interfaces
IDirect3DMobileResource
IDirect3DMobileDevice::CreateVertexBuffer