IDirect3DMobileBaseTexture
A version of this page is also available for
4/8/2010
This interface is used as a base interface for working with texture map objects. IDirect3DMobileBaseTexture is derived from the IDirect3DMobileResource interface. It adds methods related to mipmap levels of detail.
Methods
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.
Grouping | Methods |
---|---|
Levels of Detail |
Obtaining a Pointer
You can obtain a pointer to an IDirect3DMobileBaseTexture interface by calling the IUnknown::QueryInterface method on an IDirect3DMobileTexture interface and specifying IID_IDirect3DMobileBaseTexture.
Requirements
Header | d3dm.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |