IDirect3DMobileTexture
A version of this page is also available for
4/8/2010
This interface is the primary interface for working with texture map objects in Direct3D Mobile. It derives from IDirect3DMobileBaseTexture and adds the ability to lock levels of the texture map, as well as access to the dirty rectangle mechanism that is used by the automatic texture update functionality. The Direct3D Mobile middleware will track, at the most, six dirty rectangles before dirtying an entire surface.
Methods
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.
Grouping | Methods |
---|---|
Dirty Rectangles |
|
Locking |
|
Mipmap Levels |
Obtaining a Pointer
You can obtain a pointer to an IDirect3DMobileTexture interface by calling the IDirect3DMobileDevice::CreateTexture method.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
Direct3D Mobile Interfaces
IDirect3DMobileBaseTexture
IDirect3DMobileDevice::CreateTexture