IDirect3DMobileSwapChain::GetBackBuffer
A version of this page is also available for
4/8/2010
This method retrieves a back buffer from the swap chain of the device.
Syntax
HRESULT GetBackBuffer(
UINT BackBuffer,
D3DMBACKBUFFER_TYPE Type,
IDirect3DMobileSurface** ppBackBuffer
);
Parameters
- BackBuffer
[in] Index of the back buffer object to return. Back buffers are numbered from 0 to the total number of back buffers - 1. A value of 0 returns the first back buffer, not the front buffer. The front buffer is not accessible through this method.
- Type
[in] The only valid value for this parameter is D3DMBACKBUFFER_TYPE_MONO (see D3DMBACKBUFFER_TYPE).
- ppBackBuffer
[out] Address of a pointer to an IDirect3DMobileSurface interface that represents the returned back buffer surface.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Remarks
Calling this method will increase the internal reference count on the IDirect3DMobileSurface interface. Failure to call IUnknown::Release when finished using this IDirect3DMobileSurface interface results in a memory leak.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
IDirect3DMobileSwapChain
D3DMBACKBUFFER_TYPE
IDirect3DMobileSurface