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D3DMXMatrixTranslation

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This function builds a matrix in floating point format that represents a translation transformation by the offsets x, y, and z.

Syntax

D3DMXMATRIX* WINAPI D3DMXMatrixTranslation(
  D3DMXMATRIX* pOut,
  FLOAT        x, 
  FLOAT        y, 
  FLOAT        z
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXMATRIX structure that is the result of the operation.
  • x
    [in] X-coordinate offset.
  • y
    [in] Y-coordinate offset.
  • z
    [in] Z-coordinate offset.

Return Value

Pointer to a D3DMXMATRIX structure that contains a translated transformation matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslation can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Functions
D3DMXMATRIX
D3DMXMatrixTranslationFxd