D3DMLOCKED_RECT
A version of this page is also available for
4/8/2010
This structure describes a locked rectangular region. This structure is used in calls to IDirect3DMobileTexture::LockRect and IDirect3DMobileSurface::LockRect.
Syntax
typedef struct _D3DMLOCKED_RECT {
INT Pitch;
void* pBits;
} D3DMLOCKED_RECT;
Members
Pitch
Pitch of surface, in bytes.The pitch for DXTn formats, see D3DMFORMAT, refers to a row of blocks. For example, if you have a width of 16, then you will have a pitch of 4 blocks (4*8 for DXT1, 4*16 for DXT2-5.)
- pBits
Pointer to the locked bits. If a RECTL was provided to the LockRect call, pBits will be appropriately offset from the start of the surface.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |