Direct3D Mobile Structures
A version of this page is also available for
4/8/2010
This section contains information about the structures used with Microsoft® Direct3D® Mobile.
The following table shows these structures.
Structure | Description |
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Contains information identifying the adapter. |
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Describes of the specific capabilities supported by a device driver. |
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Describes how primitives are affected by the clipping planes. |
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Describes color values. |
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Describes the creation parameters for a device. |
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Describes the display mode. |
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Describes an index buffer. |
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Describes lights in Direct3D Mobile. |
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Describes a locked rectangular region. |
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Describes the current material. |
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Describes a matrix. |
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Describes the properties of a swap chain. |
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Describes a surface. |
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Defines a vector. |
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Describe a vertex buffer. |
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Describes the area of the render target, the viewport, that will be rasterized to. |