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D3DMXVec4Transform

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This function transforms a 4-D vector by a given matrix in floating point format.

Syntax

D3DMXVECTOR4* WINAPI D3DMXVec4Transform(
  D3DMXVECTOR4*       pOut,
  CONST D3DMXVECTOR4* pV,
  CONST D3DMXMATRIX*  pM
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXVECTOR4 structure that is the result of the operation.
  • pV
    [in] Pointer to the source D3DMXVECTOR4 structure.
  • pM
    [in] Pointer to the source D3DMXVECTOR4 structure.

Return Value

Thsi function returns a pointer to a D3DMXVECTOR4 structure that is the transformed 4-D vector.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Transform function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Functions
D3DMXVECTOR4
D3DMXVec4TransformFxd