Share via


D3DMXMatrixLookAtLH

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This function builds a left-handed, look-at matrix in floating point format.

Syntax

D3DMXMATRIX* WINAPI D3DMXMatrixLookAtLH(
  D3DMXMATRIX*        pOut,
  CONST D3DMXVECTOR3* pEye,
  CONST D3DMXVECTOR3* pAt,
  CONST D3DMXVECTOR3* pUp
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXMATRIX structure that is the result of the operation.
  • pEye
    [in] Pointer to the D3DMXVECTOR3 structure that defines the eye point. This value is used in translation.
  • pAt
    [in] Pointer to the D3DXVECTOR3 structure that defines the camera look-at target.
  • pUp
    [in] Pointer to the D3DXVECTOR3 structure that defines the current world's up, usually [0, 1, 0].

Return Value

Pointer to a D3DMXMATRIX structure that is a left-handed, look-at matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixLookAtLH function can be used as a parameter for another function.

This function uses the following formula to compute the returned matrix.

zaxis = normal(At - Eye)
xaxis = normal(cross(Up, zaxis))
yaxis = cross(zaxis, xaxis)
 xaxis.x           yaxis.x           zaxis.x          0
 xaxis.y           yaxis.y           zaxis.y          0
 xaxis.z           yaxis.z           zaxis.z          0
-dot(xaxis, eye)  -dot(yaxis, eye)  -dot(zaxis, eye)  1

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Functions
D3DMXMATRIX
D3DMXVECTOR3
D3DMXMatrixLookAtLHFxd