D3DMXMatrixLookAtLH
A version of this page is also available for
4/8/2010
This function builds a left-handed, look-at matrix in floating point format.
Syntax
D3DMXMATRIX* WINAPI D3DMXMatrixLookAtLH(
D3DMXMATRIX* pOut,
CONST D3DMXVECTOR3* pEye,
CONST D3DMXVECTOR3* pAt,
CONST D3DMXVECTOR3* pUp
);
Parameters
- pOut
[in, out] Pointer to the D3DMXMATRIX structure that is the result of the operation.
- pEye
[in] Pointer to the D3DMXVECTOR3 structure that defines the eye point. This value is used in translation.
- pAt
[in] Pointer to the D3DXVECTOR3 structure that defines the camera look-at target.
- pUp
[in] Pointer to the D3DXVECTOR3 structure that defines the current world's up, usually [0, 1, 0].
Return Value
Pointer to a D3DMXMATRIX structure that is a left-handed, look-at matrix.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixLookAtLH function can be used as a parameter for another function.
This function uses the following formula to compute the returned matrix.
zaxis = normal(At - Eye)
xaxis = normal(cross(Up, zaxis))
yaxis = cross(zaxis, xaxis)
xaxis.x yaxis.x zaxis.x 0
xaxis.y yaxis.y zaxis.y 0
xaxis.z yaxis.z zaxis.z 0
-dot(xaxis, eye) -dot(yaxis, eye) -dot(zaxis, eye) 1
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
See Also
Reference
D3DMX Functions
D3DMXMATRIX
D3DMXVECTOR3
D3DMXMatrixLookAtLHFxd