IDirect3DMobileDevice::SetClipStatus
A version of this page is also available for
4/8/2010
This method is used to reset the internal data structures that a driver uses to monitor clipping operations on primitives. Calling this function allows the driver to start processing with a known starting value. The driver will then AND and OR the appropriate bits into the structure as primitives are processed.
Syntax
HRESULT SetClipStatus(
CONST D3DMCLIPSTATUS* pClipStatus
);
Parameters
- pClipStatus
[in] A pointer to a D3DMCLIPSTATUS structure that contains the new clipping data for the driver to use.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |