IDirect3DMobileDevice
A version of this page is also available for
4/8/2010
The IDirect3DMobileDevice interface is used to manipulate a Direct3D Mobile Device object. These objects represent a particular driver on the system. This interface contains most of the functionality of the API. This includes the ability to create every other object type, to set and retrieve the state of the given device's rendering pipeline, and to actually draw primitives and to display them to the user. IDirect3DMobileDevice is derived from IUnknown.
The IDirect3DMobileDevice GUID is: {7A4475F8-D4AF-4fd6-95D7-8C8526F37C66}.
Methods
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.
Grouping | Method |
---|---|
Device Management |
|
Drawing |
|
Index Buffers |
|
Lighting |
|
Rendering and Presentation |
|
Stencils |
|
Surface Management |
|
Textures |
|
Vertex Buffers |
Obtaining a Pointer
You can obtain a pointer to an IDirect3DMobileDevice interface by calling the IDirect3DMobile::CreateDevice method.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |