IDirect3DMobileDevice::SetTransform
A version of this page is also available for
4/8/2010
This method is used to define the properties of a transformation matrix.
Syntax
HRESULT SetTransform(
D3DMTRANSFORMSTATETYPE State,
CONST D3DMMATRIX* pMatrix,
D3DMFORMAT Format
);
Parameters
- State
[in] A D3DMTRANSFORMSTATETYPE value that identifies the type of transformation matrix.
- pMatrix
[in] A pointer to a D3DMMATRIX structure that contains the data for the matrix.
- Format
[in] A D3DMFORMAT value that identifies the numerical format of the data in the matrix. This value can only be D3DMFMT_D3DMVALUE_FLOAT or D3DMFMT_D3DMVALUE_FIXED.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
IDirect3DMobileDevice
D3DMTRANSFORMSTATETYPE
D3DMMATRIX
D3DMFORMAT