IDirect3DMobile
A version of this page is also available for
4/8/2010
This interface is used to manipulate the main Direct3D® Mobile object. Use this interface to enumerate the devices available on the system, to query devices for their capabilities and other information, and retrieve an IDirect3DMobileDevice interface to represent a given device. Only one Direct3D Mobile object may exist on the system at one time; consequently only one application may use Direct3D Mobile at any one time.
This interface includes the IDirect3DMobile::RegisterSoftwareDevice method to allow an application to create its own device for the lifetime of the Direct3D Mobile object.
Methods
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.
Grouping | Method |
---|---|
Device Management |
CheckDepthStencilMatch CheckDeviceFormat CheckDeviceFormatConversion CheckDeviceMultiSampleType CheckDeviceType CreateDevice RegisterSoftwareDevice |
Adapter Management |
GetAdapterDisplayMode GetAdapterIdentifier GetAdapterModeCount |
Capabilities |
Obtaining a Pointer
You can obtain a pointer to this interface by calling Direct3DMobileCreate.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |