D3DMXVec3TransformFxd
A version of this page is also available for
4/8/2010
This function transforms vector (x, y, z, 1) by a given matrix in fixed point format.
Syntax
D3DMXVECTOR4FXD* WINAPI D3DMXVec3TransformFxd(
D3DMXVECTOR4FXD* pOut,
CONST D3DMXVECTOR3FXD* pV,
CONST D3DMXMATRIXFXD* pM
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR4FXD structure that is the result of the operation.
- pV
[in] Pointer to the source D3DMXVECTOR3FXD structure.
- pM
[in] Pointer to the source D3DMXMATRIXFXD structure.
Return Value
Pointer to a D3DMXVECTOR4FXD structure that is the transformed vector.
Remarks
This function transforms the vector, pV (x, y, z, 1), by the matrix pM.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXVec3TransformFxd function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
See Also
Reference
D3DMX Functions
D3DMXVECTOR4FXD
D3DMXVECTOR3FXD
D3DMXMATRIXFXD
D3DMXVec3Transform