D3DMXMatrixPerspectiveFovLHFxd
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4/8/2010
Builds a left-handed perspective projection matrix in fixed point format based on a field of view.
Syntax
D3DMXMATRIXFXD* WINAPI D3DMXMatrixPerspectiveFovLHFxd(
D3DMXMATRIXFXD* pOut,
FIXED fovy,
FIXED Aspect,
FIXED zn,
FIXED zf
);
Parameters
- pOut
[in, out] Pointer to the D3DMXMATRIXFXD structure that is the result of the operation.
- fovY
[in] Field of view, in the y direction, in radians.
- Aspect
[in] Aspect ratio, defined as view space width divided by height.
- zn
[in] Z-value of the near view-plane.
- zf
[in] Z-value of the far view-plane.
Return Value
Pointer to a D3DMXMATRIXFXD structure that is a left-handed perspective projection matrix.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixPerspectiveFovLHFxd function can be used as a parameter for another function.
This function computes the returned matrix as shown. For clarity, the conversions to fixed point numbers are omitted from the matrix.
xScale 0 0 0
0 yScale 0 0
0 0 zf/(zf-zn) 1
0 0 -zn*zf/(zf-zn) 0
These variables are calculated from the following formulas.
FIXED yScale = D3DMXDivFxd(D3DMXToFixed(cos(0.5f * D3DMXToFloat(fovy))),
D3DMXToFixed(sin(0.5f * D3DMXToFloat(fovy))))
FIXED xScale = D3DMXDivFxd(yScale, aspect)
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |