D3DMXVec3Normalize
A version of this page is also available for
4/8/2010
This function returns the normalized version of a vector in floating point format.
Syntax
D3DMXVECTOR3* WINAPI D3DMXVec3Normalize(
D3DMXVECTOR3* pOut,
CONST D3DMXVECTOR3* pV
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR3 structure that is the result of the operation.
- pV
[in] Pointer to the source D3DMXVECTOR3 structure.
Return Value
Pointer to a D3DMXVECTOR3 structure that is the normalized version of the specified vector.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Normalize function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |