CAnimationPoint Class
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Implements the functionality of a point whose coordinates can be animated.
Syntax
class CAnimationPoint : public CAnimationBaseObject;
Members
Public Constructors
Name | Description |
---|---|
CAnimationPoint::CAnimationPoint | Overloaded. Constructs CAnimationPoint object. |
Public Methods
Name | Description |
---|---|
CAnimationPoint::AddTransition | Adds transitions for X and Y coordinates. |
CAnimationPoint::GetDefaultValue | Returns the default values for X and Y coordinates. |
CAnimationPoint::GetValue | Returns current value. |
CAnimationPoint::GetX | Provides access to CAnimationVariable for X coordinate. |
CAnimationPoint::GetY | Provides access to CAnimationVariable for Y coordinate. |
CAnimationPoint::SetDefaultValue | Sets default value. |
Protected Methods
Name | Description |
---|---|
CAnimationPoint::GetAnimationVariableList | Puts the encapsulated animation variables into a list. (Overrides CAnimationBaseObject::GetAnimationVariableList.) |
Public Operators
Name | Description |
---|---|
CAnimationPoint::operator CPoint | Converts a CAnimationPoint to a CPoint. |
CAnimationPoint::operator= | Assigns ptSrc to CAnimationPoint. |
Protected Data Members
Name | Description |
---|---|
CAnimationPoint::m_xValue | The encapsulated animation variable that represents X coordinate of animation point. |
CAnimationPoint::m_yValue | The encapsulated animation variable that represents Y coordinate of animation point. |
Remarks
The CAnimationPoint class encapsulates two CAnimationVariable objects and can represent in applications a point. For example, you can use this class to animate a position of any object on the screen (like text string, circle, point etc). To use this class in application, just instantiate an object of this class, add it to animation controller using CAnimationController::AddAnimationObject and call AddTransition for each transition to be applied to X and/or Y coordinates.
Inheritance Hierarchy
Requirements
Header: afxanimationcontroller.h
CAnimationPoint::AddTransition
Adds transitions for X and Y coordinates.
void AddTransition(
CBaseTransition* pXTransition,
CBaseTransition* pYTransition);
Parameters
pXTransition
A pointer to transition for X coordinates.
pYTransition
A pointer to transition for Y coordinate.
Remarks
Call this function to add the specified transitions to the internal list of transitions to be applied to animation variables for X and Y coordinates. When you add transitions, they are not applied immediately and stored in an internal list. Transitions are applied (added to a storyboard for a particular value) when you call CAnimationController::AnimateGroup. If you don't need to apply a transition to one of coordinates, you can pass NULL.
CAnimationPoint::CAnimationPoint
Constructs CAnimationPoint object.
CAnimationPoint();
CAnimationPoint(
const CPoint& ptDefault,
UINT32 nGroupID,
UINT32 nObjectID = (UINT32)-1,
DWORD dwUserData = 0);
Parameters
ptDefault
Specifies default point coordinates.
nGroupID
Specifies Group ID.
nObjectID
Specifies Object ID.
dwUserData
Specifies user-defined data.
Remarks
Constructs CAnimationPoint object with default properties: default point coordinates, Group ID and Object ID are set to 0.
CAnimationPoint::GetAnimationVariableList
Puts the encapsulated animation variables into a list.
virtual void GetAnimationVariableList(CList<CAnimationVariable*, CAnimationVariable*>& lst);
Parameters
lst
When the function returns, it contains pointers to two CAnimationVariable objects representing the X and Y coordinates.
CAnimationPoint::GetDefaultValue
Returns the default values for X and Y coordinates.
CPoint GetDefaultValue();
Return Value
A point containing default value.
Remarks
Call this function to retrieve default value, which was previously set by constructor or SetDefaultValue.
CAnimationPoint::GetValue
Returns current value.
BOOL GetValue(CPoint& ptValue);
Parameters
ptValue
Output. Contains the current value when this method returns.
Return Value
TRUE, if the current value was successfully retrieved; otherwise FALSE.
Remarks
Call this function to retrieve the current value of animation point. If this method fails or underlying COM objects for X and Y coordinates have not been initialized, ptValue contains default value, which was previously set in constructor or by SetDefaultValue.
CAnimationPoint::GetX
Provides access to CAnimationVariable for X coordinate.
CAnimationVariable& GetX();
Return Value
A reference to encapsulated CAnimationVariable representing X coordinate.
Remarks
You can call this method to get direct access to underlying CAnimationVariable representing X coordinate.
CAnimationPoint::GetY
Provides access to CAnimationVariable for Y coordinate.
CAnimationVariable& GetY();
Return Value
A reference to encapsulated CAnimationVariable representing Y coordinate.
Remarks
You can call this method to get direct access to underlying CAnimationVariable representing Y coordinate.
CAnimationPoint::m_xValue
The encapsulated animation variable that represents X coordinate of animation point.
CAnimationVariable m_xValue;
CAnimationPoint::m_yValue
The encapsulated animation variable that represents Y coordinate of animation point.
CAnimationVariable m_yValue;
CAnimationPoint::operator CPoint
Converts a CAnimationPoint to a CPoint.
operator CPoint();
Return Value
Current value of CAnimationPoint as CPoint.
Remarks
This function internally calls GetValue. If GetValue for some reason fails, the returned point will contain default values for X and Y coordinates.
CAnimationPoint::operator=
Assigns ptSrc to CAnimationPoint.
void operator=(const CPoint& ptSrc);
Parameters
ptSrc
Refers to CPoint or POINT.
Remarks
Assigns ptSrc to CAnimationPoint. It's recommended to do that before animation start, because this operator calls SetDefaultValue, which recreates the underlying COM objects for X and Y coordinates if they have been created. If you subscribed this animation object to events (ValueChanged or IntegerValueChanged), you need to re-enable these events.
CAnimationPoint::SetDefaultValue
Sets default value.
void SetDefaultValue(const POINT& ptDefault);
Parameters
ptDefault
Specifies the default point value.
Remarks
Use this function to set a default value to animation object. This methods assigns default values to X and Y coordinates of animation point. It also recreates underlying COM objects if they have been created. If you subscribed this animation object to events (ValueChanged or IntegerValueChanged), you need to re-enable these events.