CD2DBrush Class
The latest version of this topic can be found at CD2DBrush Class.
A wrapper for ID2D1Brush.
Syntax
class CD2DBrush : public CD2DResource;
Members
Protected Constructors
Name | Description |
---|---|
CD2DBrush::CD2DBrush | Constructs a CD2DBrush object. |
CD2DBrush::~CD2DBrush | The destructor. Called when a D2D brush object is being destroyed. |
Public Methods
Name | Description |
---|---|
CD2DBrush::Attach | Attaches existing resource interface to the object |
CD2DBrush::Destroy | Destroys a CD2DBrush object. (Overrides CD2DResource::Destroy.) |
CD2DBrush::Detach | Detaches resource interface from the object |
CD2DBrush::Get | Returns ID2D1Brush interface |
CD2DBrush::GetOpacity | Gets the degree of opacity of this brush |
CD2DBrush::GetTransform | Gets the current transform of the render target |
CD2DBrush::IsValid | Checks resource validity (Overrides CD2DResource::IsValid.) |
CD2DBrush::SetOpacity | Sets the degree of opacity of this brush |
CD2DBrush::SetTransform | Applies the specified transform to the render target, replacing the existing transformation. All subsequent drawing operations occur in the transformed space |
Public Operators
Name | Description |
---|---|
CD2DBrush::operator ID2D1Brush* | Returns ID2D1Brush interface |
Protected Data Members
Name | Description |
---|---|
CD2DBrush::m_pBrush | Stores a pointer to an ID2D1Brush object. |
CD2DBrush::m_pBrushProperties | Brush properties. |
Inheritance Hierarchy
Requirements
Header: afxrendertarget.h
CD2DBrush::~CD2DBrush
The destructor. Called when a D2D brush object is being destroyed.
virtual ~CD2DBrush();
CD2DBrush::Attach
Attaches existing resource interface to the object
void Attach(ID2D1Brush* pResource);
Parameters
pResource
Existing resource interface. Cannot be NULL
CD2DBrush::CD2DBrush
Constructs a CD2DBrush object.
CD2DBrush(
CRenderTarget* pParentTarget,
CD2DBrushProperties* pBrushProperties = NULL,
BOOL bAutoDestroy = TRUE);
Parameters
pParentTarget
A pointer to the render target.
pBrushProperties
A pointer to the opacity and transformation of a brush.
bAutoDestroy
Indicates that the object will be destroyed by owner (pParentTarget).
CD2DBrush::Destroy
Destroys a CD2DBrush object.
virtual void Destroy();
CD2DBrush::Detach
Detaches resource interface from the object
ID2D1Brush* Detach();
Return Value
Pointer to detached resource interface.
CD2DBrush::Get
Returns ID2D1Brush interface
ID2D1Brush* Get();
Return Value
Pointer to an ID2D1Brush interface or NULL if object is not initialized yet.
CD2DBrush::GetOpacity
Gets the degree of opacity of this brush
FLOAT GetOpacity() const;
Return Value
A value between zero and 1 that indicates the opacity of the brush. This value is a constant multiplier that linearly scales the alpha value of all pixels filled by the brush. The opacity values are clamped in the range 0 to 1 before they are multiplied together
CD2DBrush::GetTransform
Gets the current transform of the render target
void GetTransform(D2D1_MATRIX_3X2_F* transform) const;
Parameters
transform
When this returns, contains the current transform of the render target. This parameter is passed uninitialized
CD2DBrush::IsValid
Checks resource validity
virtual BOOL IsValid() const;
Return Value
TRUE if resource is valid; otherwise FALSE.
CD2DBrush::m_pBrush
Stores a pointer to an ID2D1Brush object.
ID2D1Brush* m_pBrush;
CD2DBrush::m_pBrushProperties
Brush properties.
CD2DBrushProperties* m_pBrushProperties;
CD2DBrush::operator ID2D1Brush*
Returns ID2D1Brush interface
operator ID2D1Brush*();
Return Value
Pointer to an ID2D1Brush interface or NULL if object is not initialized yet.
CD2DBrush::SetOpacity
Sets the degree of opacity of this brush
void SetOpacity(FLOAT opacity);
Parameters
opacity
A value between zero and 1 that indicates the opacity of the brush. This value is a constant multiplier that linearly scales the alpha value of all pixels filled by the brush. The opacity values are clamped in the range 0 to 1 before they are multiplied together
CD2DBrush::SetTransform
Applies the specified transform to the render target, replacing the existing transformation. All subsequent drawing operations occur in the transformed space
void SetTransform(const D2D1_MATRIX_3X2_F* transform);
Parameters
transform
The transform to apply to the render target