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WeldEpsilons Structure (Microsoft.DirectX.Direct3D)

Specifies a per-vertex value that is used to weld similar vertices together.

Definition

Visual Basic Public Structure WeldEpsilons
C# public struct WeldEpsilons 
C++ public value class WeldEpsilons sealed 
JScript In JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Methods

Method Description
ToString Obtains a string representation of the current instance.
WeldEpsilons Initializes a new instance of the WeldEpsilons class.

Properties

Property Description
Binormal Retrieves or sets the allowable tolerance value of a binormal, or the cross product of the tangent and normal vectors, to compare between vertices.
BlendWeights Retrieves or sets the allowable tolerance value of the blend weights to compare between vertices.
Diffuse Retrieves or sets the allowable tolerance value of the diffuse lighting to compare between vertices.
Normal Retrieves or sets the allowable tolerance value of a normal to compare between vertices.
PointSize Retrieves or sets the allowable tolerance value of a point size to compare between vertices.
Position Retrieves or sets the allowable tolerance value of a position to compare between vertices.
Specular Retrieves or sets the allowable tolerance value of specular lighting to compare between vertices.
Tangent Retrieves or sets the allowable tolerance value of a tangent to compare between vertices.
TessellateFactor Retrieves or sets the allowable tolerance value of a tessellation factor to compare between vertices.
TextureCoordinate Retrieves or sets the allowable tolerance value of texture coordinates to compare between vertices.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492