WeldEpsilons Structure (Microsoft.DirectX.Direct3D)
Specifies a per-vertex value that is used to weld similar vertices together.
Definition
Visual Basic Public Structure WeldEpsilons C# public struct WeldEpsilons C++ public value class WeldEpsilons sealed JScript In JScript, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object.
Methods
Method Description ToString Obtains a string representation of the current instance. WeldEpsilons Initializes a new instance of the WeldEpsilons class. Properties
Property Description Binormal Retrieves or sets the allowable tolerance value of a binormal, or the cross product of the tangent and normal vectors, to compare between vertices. BlendWeights Retrieves or sets the allowable tolerance value of the blend weights to compare between vertices. Diffuse Retrieves or sets the allowable tolerance value of the diffuse lighting to compare between vertices. Normal Retrieves or sets the allowable tolerance value of a normal to compare between vertices. PointSize Retrieves or sets the allowable tolerance value of a point size to compare between vertices. Position Retrieves or sets the allowable tolerance value of a position to compare between vertices. Specular Retrieves or sets the allowable tolerance value of specular lighting to compare between vertices. Tangent Retrieves or sets the allowable tolerance value of a tangent to compare between vertices. TessellateFactor Retrieves or sets the allowable tolerance value of a tessellation factor to compare between vertices. TextureCoordinate Retrieves or sets the allowable tolerance value of texture coordinates to compare between vertices.
Structure Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492