ColorSource Enumeration (Microsoft.DirectX.Direct3D)
Defines the location at which a color or color component must be accessed for lighting calculations.
Definition
Visual Basic Public Enum ColorSource C# public enum ColorSource C++ public enum class ColorSource JScript public enum ColorSource
Members
Member Value Description Color2 2 Use the specular vertex color. Color1 1 Use the diffuse vertex color. Material 0 Use the color from the current material.
Remarks
This enumeration is used to set the DiffuseMaterialSource, EmissiveMaterialSource, SpecularMaterialSource, and AmbientMaterialSource properties in the RenderStateManager class type.
Enumeration Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492