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TextureLoader.FromCubeStream(Device,Stream,Int32) Method (Microsoft.DirectX.Direct3D)

Creates a cube texture from a file in memory.

Definition

Visual Basic Public Shared Function FromCubeStream( _
    ByVal device As Device, _
    ByVal stream As StreamLeave Site, _
    ByVal readBytes As Integer _
) As CubeTexture
C# public static CubeTexture FromCubeStream(
    Device device,
    StreamLeave Site stream,
    int readBytes
);
C++ public:
static CubeTextureFromCubeStream(
    Devicedevice,
    StreamLeave Sitestream,
    int readBytes
);
JScript public static function FromCubeStream(
    device : Device,
    stream : StreamLeave Site,
    readBytes : int
) : CubeTexture;

Parameters

device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device to associate with the cube texture.
stream System.IO.Stream
A StreamLeave Site from which to create the cube texture. See Remarks.
readBytes System.Int32
Size of the file in memory, in bytes.

Return Value

Microsoft.DirectX.Direct3D.CubeTexture
A CubeTexture object that represents the created cube texture object.

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Cube textures differ from other surfaces in that they are collections of surfaces. To call Device.SetRenderTarget with a cube texture, select an individual face using CubeTexture.GetCubeMapSurface and pass the resulting surface to Device.SetRenderTarget.

The TextureLoader.FromCubeFile method uses the Microsoft DirectDraw surface (DDS) file format. The DXTex tool enables generation of a cube map from other file formats, and saves it as a .dds file.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

NotAvailableException

This device does not support the queried technique.

OutOfVideoMemoryException

Microsoft Direct3D does not have enough display memory to perform the operation.

OutOfMemoryExceptionLeave Site

Direct3D could not allocate sufficient memory to complete the call.

See Also