TextureLoader.FromStream Method ()
Creates a texture from a file in memory.
Overload List
public static Texture FromStream(Device, Stream); |
public static Texture FromStream(Device, Stream, int); |
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int); |
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation); |
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation, out PaletteEntry); |
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry); |
public static Texture FromStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int); |
public static Texture FromStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation); |
public static Texture FromStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry); |
Remarks
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
Exceptions
InvalidCallException
The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException
The data is invalid.
NotAvailableException
This device does not support the queried technique.
OutOfVideoMemoryException
Microsoft Direct3D does not have enough display memory to perform the operation.
OutOfMemoryException
Direct3D could not allocate sufficient memory to complete the call.
See Also