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TextureLoader.FromStream(Device,Stream,Int32) Method (Microsoft.DirectX.Direct3D)

Creates a texture from a file in memory.

Definition

Visual Basic Public Shared Function FromStream( _
    ByVal device As Device, _
    ByVal stream As StreamLeave Site, _
    ByVal readBytes As Integer _
) As Texture
C# public static Texture FromStream(
    Device device,
    StreamLeave Site stream,
    int readBytes
);
C++ public:
static TextureFromStream(
    Devicedevice,
    StreamLeave Sitestream,
    int readBytes
);
JScript public static function FromStream(
    device : Device,
    stream : StreamLeave Site,
    readBytes : int
) : Texture;

Parameters

device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device to associate with the texture.
stream System.IO.Stream
A StreamLeave Site from which to create the texture. See Remarks.
readBytes System.Int32
Size, in bytes, of the file in memory.

Return Value

Microsoft.DirectX.Direct3D.Texture
A Texture object that represents the created texture object.

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

NotAvailableException

This device does not support the queried technique.

OutOfVideoMemoryException

Microsoft Direct3D does not have enough display memory to perform the operation.

OutOfMemoryExceptionLeave Site

Direct3D could not allocate sufficient memory to complete the call.

See Also