TextureLoader.FromStream(Device,Stream,Int32) Method (Microsoft.DirectX.Direct3D)
Creates a texture from a file in memory.
Definition
Visual Basic Public Shared Function FromStream( _
ByVal device As Device, _
ByVal stream As Stream, _
ByVal readBytes As Integer _
) As TextureC# public static Texture FromStream(
Device device,
Stream stream,
int readBytes
);C++ public:
static Texture^ FromStream(
Device^ device,
Stream^ stream,
int readBytes
);JScript public static function FromStream(
device : Device,
stream : Stream,
readBytes : int
) : Texture;
Parameters
device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device to associate with the texture.stream System.IO.Stream
A Stream from which to create the texture. See Remarks.readBytes System.Int32
Size, in bytes, of the file in memory.
Return Value
Microsoft.DirectX.Direct3D.Texture
A Texture object that represents the created texture object.
Remarks
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
The data is invalid.
This device does not support the queried technique.
Microsoft Direct3D does not have enough display memory to perform the operation.
Direct3D could not allocate sufficient memory to complete the call.
See Also