TextureLoader.FromCubeStream Method ()
In this article
Creates a cube texture from a file in memory.
Overload List
public static CubeTexture FromCubeStream(Device, Stream);
public static CubeTexture FromCubeStream(Device, Stream, int);
public static CubeTexture FromCubeStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int);
public static CubeTexture FromCubeStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation);
public static CubeTexture FromCubeStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation, out PaletteEntry);
public static CubeTexture FromCubeStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry);
public static CubeTexture FromCubeStream(Device, Stream, int, int, Usage, Format, Pool, Filter, Filter, int);
public static CubeTexture FromCubeStream(Device, Stream, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation);
public static CubeTexture FromCubeStream(Device, Stream, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry);
Remarks
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
Cube textures differ from other surfaces in that they are collections of surfaces. To call Device.SetRenderTarget with a cube texture, select an individual face using CubeTexture.GetCubeMapSurface and pass the resulting surface to Device.SetRenderTarget .
The TextureLoader.FromCubeFile method uses the Microsoft DirectDraw surface (DDS) file format. The DXTex tool enables generation of a cube map from other file formats, and saves it as a .dds file.
Exceptions
InvalidCallException
The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException
The data is invalid.
NotAvailableException
This device does not support the queried technique.
OutOfVideoMemoryException
Microsoft Direct3D does not have enough display memory to perform the operation.
OutOfMemoryException
Direct3D could not allocate sufficient memory to complete the call.
See Also