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TextureLoader.FromVolumeFile(Device,String) Method (Microsoft.DirectX.Direct3D)

Creates a volume texture from a file.

Definition

Visual Basic Public Shared Function FromVolumeFile( _
    ByVal device As Device, _
    ByVal srcFile As String _
) As VolumeTexture
C# public static VolumeTexture FromVolumeFile(
    Device device,
    string srcFile
);
C++ public:
static VolumeTextureFromVolumeFile(
    Devicedevice,
    StringLeave SitesrcFile
);
JScript public static function FromVolumeFile(
    device : Device,
    srcFile : String
) : VolumeTexture;

Parameters

device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device to associate with the volume texture.
srcFile System.String
String that specifies the file name.

Return Value

Microsoft.DirectX.Direct3D.VolumeTexture
Address of a pointer to a VolumeTexture object that represents the created texture object.

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Each level of a mipmapped texture is automatically filled with the loaded volume texture. When loading images into mipmapped textures, some devices are unable to switch to a 1x1 image. If this happens, the method fails, and the images must be loaded manually.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

NotAvailableException

This device does not support the queried technique.

OutOfVideoMemoryException

Microsoft Direct3D does not have enough display memory to perform the operation.

OutOfMemoryExceptionLeave Site

Direct3D could not allocate sufficient memory to complete the call.

See Also