TextureLoader.FromVolumeStream(Device,Stream,Int32) Method (Microsoft.DirectX.Direct3D)
Creates a volume texture from a file in memory.
Definition
Visual Basic Public Shared Function FromVolumeStream( _
ByVal device As Device, _
ByVal stream As Stream, _
ByVal readBytes As Integer _
) As VolumeTextureC# public static VolumeTexture FromVolumeStream(
Device device,
Stream stream,
int readBytes
);C++ public:
static VolumeTexture^ FromVolumeStream(
Device^ device,
Stream^ stream,
int readBytes
);JScript public static function FromVolumeStream(
device : Device,
stream : Stream,
readBytes : int
) : VolumeTexture;
Parameters
device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device to associate with the volume texture.stream System.IO.Stream
A Stream from which to create the texture.readBytes System.Int32
Size, in bytes, of the file in memory.
Return Value
Microsoft.DirectX.Direct3D.VolumeTexture
Address of a pointer to a VolumeTexture object that represents the created texture object.
Remarks
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
The data is invalid.
This device does not support the queried technique.
Microsoft Direct3D does not have enough display memory to perform the operation.
Direct3D could not allocate sufficient memory to complete the call.
See Also