TextureLoader.FromVolumeFile Method ()
Creates a volume texture from a file.
Overload List
Remarks
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
Each level of a mipmapped texture is automatically filled with the loaded volume texture. When loading images into mipmapped textures, some devices are unable to switch to a 1x1 image. If this happens, the method fails, and the images must be loaded manually.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
The data is invalid.
This device does not support the queried technique.
Microsoft Direct3D does not have enough display memory to perform the operation.
Direct3D could not allocate sufficient memory to complete the call.
See Also