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TextureLoader.Save Method ()

Saves a texture to a file.

Overload List

public static void Save(string, ImageFileFormat, BaseTexture);
public static void Save(string, ImageFileFormat, BaseTexture, out PaletteEntry);

Remarks

The Save method supports the .bmp and .dds file formats. It handles conversion to and from compressed texture formats.

If the volume is not dynamic (because a usage parameter was set to 0 at its creation) and is located in video memory (that is, the memory pool set to Default), this method fails because Microsoft Direct3D cannot lock non-dynamic volumes located in video memory.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also