TextureLoader.SaveToStream(ImageFileFormat,BaseTexture) Method (Microsoft.DirectX.Direct3D)
Saves a volume to a graphics stream.
Definition
Visual Basic Public Shared Function SaveToStream( _
ByVal destFormat As ImageFileFormat, _
ByVal srcTexture As BaseTexture _
) As GraphicsStreamC# public static GraphicsStream SaveToStream(
ImageFileFormat destFormat,
BaseTexture srcTexture
);C++ public:
static GraphicsStream^ SaveToStream(
ImageFileFormat destFormat,
BaseTexture^ srcTexture
);JScript public static function SaveToStream(
destFormat : ImageFileFormat,
srcTexture : BaseTexture
) : GraphicsStream;
Parameters
destFormat Microsoft.DirectX.Direct3D.ImageFileFormat
An ImageFileFormat flag that specifies the file format to use when saving. See Remarks.srcTexture Microsoft.DirectX.Direct3D.BaseTexture
A BaseTexture object that contains the texture to save.
Return Value
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the source image.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
See Also