SamplerStateManager Class (Microsoft.DirectX.Direct3D)
Contains sampler states for the device.
Definition
Visual Basic NotInheritable Public Class SamplerStateManager
Inherits ObjectC# public sealed class SamplerStateManager : Object C++ public ref class SamplerStateManager sealed : Object JScript public final class SamplerStateManager extends Object
Members Table
The following table lists the members exposed by the object.
Methods
Method Description ToString Obtains a string representation of the current instance. Properties
Property Description AddressU Retrieves or sets the texture-address mode for the u-coordinate. AddressV Retrieves or sets the texture-address mode for the v-coordinate. AddressW Retrieves or sets the texture-address mode for the w-coordinate. BorderColor Retrieves or sets the border color. BorderColorValue Retrieves or sets the border color. DMapOffset Retrieves or sets the vertex offset in the presampled displacement map. ElementIndex Retrieves or sets the element index to use when an element with multiple textures is assigned to the sampler. MagFilter Retrieves or sets a magnification filter. MaxAnisotropy Retrieves or sets the maximum anisotropy. MaxMipLevel Retrieves or sets the LOD index of the largest map to use. MinFilter Retrieves or sets a minification filter. MipFilter Retrieves or sets a mipmap filter to use during minification. MipMapLevelOfDetailBias Retrieves or sets the mipmap level of detail (LOD) bias. SrgbTexture Determines whether to use gamma correction.
Inheritance Hierarchy
SamplerStateManager
Class Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492