Resource Class (Microsoft.DirectX.Direct3D)
Queries and prepares resources.
Definition
Visual Basic MustInherit Public Class Resource
Inherits MarshalByRefObjectC# public abstract class Resource : MarshalByRefObject C++ public ref class Resource abstract : MarshalByRefObject JScript public abstract class Resource extends MarshalByRefObject
Members Table
The following table lists the members exposed by the object.
Methods
Method Description Dispose Immediately releases the unmanaged resources used by the Resource object. Equals Returns a value that indicates whether the current instance is equal to a specified object. FreePrivateData Frees the specified private data associated with the current resource. GetHashCode Returns the hash code for the current instance. GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code. GetPrivateData Copies the private data associated with a resource to a buffer. op_Equality Compares the current instance of a class to another instance to determine whether they are the same. op_Inequality Compares the current instance of a class to another instance to determine whether they are different. PreLoad Preloads a managed resource. Resource Initializes a new instance of the Resource class. SetPriority Assigns the resource-management priority for the current resource. SetPrivateData Associates data with the resource that is intended for use by the application. Data is passed by value, and multiple sets of data can be associated with a single resource. UpdateUnmanagedPointer Updates the unmanaged pointer for this Resource object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code. Properties
Property Description Device Retrieves the device associated with a resource. Priority Retrieves or sets the priority for the current resource. Type Retrieves the type of a resource. UnmanagedComPointer Returns the unmanaged Component Object Model (COM) IDirect3DResource9 interface pointer.
Inheritance Hierarchy
Resource
Remarks
To create a texture resource, use one of the following objects.
To create a geometry-oriented resource, call one of the following methods.
Class Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492