Vector4 Class (Microsoft.DirectX)
Describes and manipulates a vector in four-dimensional (4-D) space.
Note: For programming in Microsoft Visual Basic .NET or Microsoft JScript .NET, use the methods of the Microsoft.DirectX.Vector4 structure.
Definition
Visual Basic NotInheritable MustInherit Public Class Vector4
Inherits ObjectC# public abstract sealed class Vector4 : Object C++ public ref class Vector4 abstract sealed : Object JScript public final abstract class Vector4 extends Object
Members Table
The following table lists the members exposed by the object.
Methods
Method Description Add Adds two 4-D vectors. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.BaryCentric Returns a point in barycentric coordinates, using the specified 4-D vectors. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.CatmullRom Performs a Catmull-Rom interpolation using specified 4-D vectors. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Cross Determines the cross product in four dimensions. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Dot Determines the dot product of two 4-D vectors. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Hermite Performs a Hermite spline interpolation using the specified 4-D vectors. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Length Returns the length of a 4-D vector. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.LengthSq Returns the square of the length of a 4-D vector. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Lerp Performs a linear interpolation between two 4-D vectors. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Maximize Returns a 4-D vector that is made up of the largest components of two 4-D vectors. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Minimize Returns a 4-D vector that is made up of the smallest components of two 4-D vectors. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Normalize Returns the normalized version of a 4-D vector. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Scale Scales a 4-D vector. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Subtract Subtracts two 4-D vectors. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.Transform Transforms a 4-D vector or an array of 4-D vectors by a given matrix. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.TransformArray Transforms a vector array by a given matrix. Note: For programming in Visual Basic .NET or JScript .NET, use the equivalent method in the Microsoft.DirectX structures.
Inheritance Hierarchy
UnsafeNativeMethods.Vector4
Class Information
Namespace Microsoft.DirectX Assembly Microsoft.DirectX (microsoft.directx.dll) Strong Name Microsoft.DirectX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492