CodeAttribute2 Interface
Defines an attribute for a code element.
Namespace: EnvDTE80
Assembly: EnvDTE80 (in EnvDTE80.dll)
Syntax
'Declaration
<GuidAttribute("35187E2A-E5F6-4F89-A4CE-DA254640855B")> _
Public Interface CodeAttribute2 _
Inherits CodeAttribute
[GuidAttribute("35187E2A-E5F6-4F89-A4CE-DA254640855B")]
public interface CodeAttribute2 : CodeAttribute
[GuidAttribute(L"35187E2A-E5F6-4F89-A4CE-DA254640855B")]
public interface class CodeAttribute2 : CodeAttribute
[<GuidAttribute("35187E2A-E5F6-4F89-A4CE-DA254640855B")>]
type CodeAttribute2 =
interface
interface CodeAttribute
end
public interface CodeAttribute2 extends CodeAttribute
The CodeAttribute2 type exposes the following members.
Properties
Name | Description | |
---|---|---|
Arguments | Gets a collection of CodeElement objects that contains the CodeAttributeArgument objects associated with this attribute. | |
Children | Gets a collection of objects contained within this code construct. | |
Collection | Gets a collection of CodeAttribute2 objects. | |
DTE | Gets the top-level extensibility object. | |
EndPoint | Gets the edit point that is the end location of the code attribute. | |
Extender | Returns the requested Extender if it is available for this code attribute. | |
ExtenderCATID | Gets the Extender category ID (CATID) for the object. | |
ExtenderNames | Gets a list of names of available Extenders for the object. | |
FullName | Gets the full path and name of the object's file. | |
InfoLocation | Gets the code model. | |
IsCodeType | Gets whether a CodeType object can be obtained from this object. | |
Kind | Gets an enumeration indicating the type of attribute. | |
Language | Gets a constant identifying the programming language used to author the attribute. | |
Name | Sets or gets the name of the code attribute. | |
Parent | Gets the immediate parent object of the code attribute. | |
ProjectItem | Gets the ProjectItem associated with the code attribute. | |
StartPoint | Gets a TextPoint that defines the beginning of the attribute. | |
Target | Sets or gets the target of the code attribute. | |
Value | Sets or gets the data for the code attribute. |
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Methods
Name | Description | |
---|---|---|
AddArgument | Adds an argument to the attribute. | |
Delete | Removes all attributes in the code element. | |
GetEndPoint | Returns a TextPoint object that marks the end position of the attribute. | |
GetStartPoint | Returns a TextPoint object that defines the beginning position of the attribute. |
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Remarks
The CodeAttribute2 object represents a single COM metadata attribute associated with a code element. You can add new attributes with the AddAttribute method, and delete the attributes by using the Delete method on the appropriate object. You can get and set the value of a code attribute by using this object.
Note
The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).
Examples
// The following example creates a new namespace and attribute in the current class.
public void CreateClassAndAttrib(DTE2 applicationObject)
{
// Before running, load or create a project.
FileCodeModel2 fcm2 = GetFileCodeModel(applicationObject);
CodeAttribute2 cmAttribute;
CodeClass2 cmClass;
if (fcm2 != null)
{
CodeNamespace cmNamespace;
// Try to create a new namespace.
try
{
cmNamespace = fcm2.AddNamespace("CMNamespace", -1);
// If successful, create the other code elements.
if (cmNamespace != null)
{
cmClass = (CodeClass2)cmNamespace.AddClass("ANewClass",
-1, null, null, vsCMAccess.vsCMAccessPrivate);
cmAttribute = (CodeAttribute2)cmClass.AddAttribute
("NewAttribute", "AttributeValue", -1);
}
else
{
MessageBox.Show("Cannot continue - no filecodemodel
available.");
}
}
catch (Exception ex)
{
MessageBox.Show("ERROR: " + ex);
}
}
}
public FileCodeModel2 GetFileCodeModel(DTE2 applicationObject)
{
// Returns the FileCodeModel object of the active
// window.
TextWindow txtWin =
(TextWindow)applicationObject.ActiveWindow.Object;
FileCodeModel2 fcm2;
if (txtWin != null)
{
try
{
fcm2 = (FileCodeModel2)txtWin.Parent.
ProjectItem.FileCodeModel;
return fcm2;
}
catch (Exception ex)
{
MessageBox.Show("ERROR: " + ex);
return null;
}
}
else
return null;
}
See Also
Reference
Other Resources
How to: Compile and Run the Automation Object Model Code Examples