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EffectCompiler.CompileShader Method ()

Compiles a shader from an effect that contains one or more functions.

Overload List

public GraphicsStream CompileShader(EffectHandle, string, ShaderFlags);
public GraphicsStream CompileShader(EffectHandle, string, ShaderFlags, out ConstantTable);
public GraphicsStream CompileShader(EffectHandle, string, ShaderFlags, out string);
public GraphicsStream CompileShader(EffectHandle, string, ShaderFlags, out string, out ConstantTable);

Remarks

Targets for vertex shaders, pixel shaders, and texture fill functions can be specified in the target parameter. The following table lists the shader versions for each type.

Target type Shader version
Vertex shader vs_1_1, vs_2_0, vs_2_sw, vs_3_0
Pixel shader ps_1_1, ps_1_2, ps_1_3, ps_1_4, ps_2_0, ps_2_sw, ps_3_0
Texture fill tx_0, tx_1

This method compiles a shader from a function that is written in a C-like language.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.