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D3DM_DestroyContext (Windows Embedded CE 6.0)

1/6/2010

This function is called by the Direct3D Mobile middleware to tell the driver to destroy a rendering context.

Syntax

typedef DWORD (*D3DM_DESTROYCONTEXT_PTR)(D3DM_DESTROYCONTEXT_DATA *);

Parameters

  • D3DM_DESTROYCONTEXT_DATA
    [in] A pointer to a D3DM_DESTROYCONTEXT_DATA structure that identifies the rendering context to be destroyed.

Return Value

Implement this function so that it returns D3DM_DRIVER_HANDLED when it succeeds and D3DM_DRIVER_NOTHANDLED when it fails.

Requirements

Header d3dmddk.h
Library Developer Implemented
Windows Embedded CE Windows CE 5.0

See Also

Reference

Direct3D Mobile Driver Functions
D3DM_CreateContext
D3DM_DESTROYCONTEXT_DATA

Concepts

Rendering Contexts in Direct3D Mobile