CRendererInputPin Class (Windows Embedded CE 6.0)
1/6/2010
This input pin class channels calls to the rendering filter.
Protected Data Members
Member | Description |
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m_pRenderer |
Pointer to the CBaseRenderer object. |
Member Functions
Member function | Description |
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Retrieves a pointer to the default memory allocator. |
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Constructs a CRendererInputPin object. |
Overrideable Member Functions
Member function | Description |
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Switches the pin to the active (paused or running) mode. |
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Informs the pin to begin a flush operation. |
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Adds customized code upon breaking a connection. |
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Determines if the pin can support a specific media type. |
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Completes the connection. |
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Informs the pin to end a flush operation. |
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Informs the pin that no additional data is expected until a new run command is issued. |
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Switches the pin to an inactive state and releases the memory of the allocator. |
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Returns the next block of data from the stream. |
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Sets the media type of the pin. |
Implemented IPin Methods
Method | Description |
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Retrieves an identifier for the pin. |
Requirements
Windows Embedded CE | Windows CE 2.12 and later |
Note | Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements For more information, see Setting Up the Build Environment |