CreatePhysicsEngine (Windows Embedded CE 6.0)
1/6/2010
This function creates a physics engine and returns a handle to the new physics engine. You must create a PHYSICSENGINEINIT structure to define the parameters for the physics engine and then pass it to CreatePhysicsEngine.
Syntax
HRESULT CreatePhysicsEngine(
__in const PHYSICSENGINEINIT* pEngineInit,
__out HPHYSICSENGINE* phResult
);
Parameters
- pEngineInit
[in] Points to a PHYSICSENGINEINIT structure that defines the configuration parameters for the physics engine.
- phResult
[out] Points to an HPHYSICSENGINE variable that receives the handle to the new physics engine.
Return Value
- S_OK
Indicates that the physics engine is successfully created.
- E_INVALIDARG
Indicates that a parameter is invalid.
- E_OUTOFMEMORY
Indicates that there is not enough memory in the system to create the physics engine.
Requirements
Header | physicsengine.h, pwinuser.h |
sysgen | SYSGEN_PHYSICSENGINE |