IGameControllerInputSink Interface
Definition
Important
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Base interface that defines the interfaces necessary to write a custom game controller class.
public interface class IGameControllerInputSink
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
/// [Windows.Foundation.Metadata.Guid(536279330, 50752, 19576, 168, 32, 154, 113, 92, 85, 139, 203)]
struct IGameControllerInputSink
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
[Windows.Foundation.Metadata.Guid(536279330, 50752, 19576, 168, 32, 154, 113, 92, 85, 139, 203)]
public interface IGameControllerInputSink
Public Interface IGameControllerInputSink
- Derived
- Attributes
Windows requirements
Device family |
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v3.0)
|
Methods
OnInputResumed(UInt64) |
Event raised when input for the controller is resumed. |
OnInputSuspended(UInt64) |
Event raised when input for the controller is suspended. |