GameListEntry.SetLauncherExecutableFileAsync Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
SetLauncherExecutableFileAsync(IStorageFile) |
Sets the launch path for the game’s executable and launch parameters. This can fail if the LaunchableState is set to ByTitle. |
SetLauncherExecutableFileAsync(IStorageFile, String) |
Sets the launch path for the game’s executable. This can fail if the LaunchableState is set to ByTitle. |
SetLauncherExecutableFileAsync(IStorageFile)
Sets the launch path for the game’s executable and launch parameters. This can fail if the LaunchableState is set to ByTitle.
public:
virtual IAsyncAction ^ SetLauncherExecutableFileAsync(IStorageFile ^ executableFile) = SetLauncherExecutableFileAsync;
/// [Windows.Foundation.Metadata.Overload("SetLauncherExecutableFileAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncAction SetLauncherExecutableFileAsync(IStorageFile const& executableFile);
[Windows.Foundation.Metadata.Overload("SetLauncherExecutableFileAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncAction SetLauncherExecutableFileAsync(IStorageFile executableFile);
function setLauncherExecutableFileAsync(executableFile)
Public Function SetLauncherExecutableFileAsync (executableFile As IStorageFile) As IAsyncAction
Parameters
- executableFile
- IStorageFile
Returns
- Attributes
Windows requirements
Device family |
Windows Desktop Extension SDK (introduced in 10.0.16299.0)
Windows Mobile Extension SDK (introduced in 10.0.16299.0) |
API contract |
Windows.Gaming.Preview.GamesEnumerationContract (introduced in v2.0)
|
App capabilities |
gameList
|
Remarks
This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.
Applies to
SetLauncherExecutableFileAsync(IStorageFile, String)
Sets the launch path for the game’s executable. This can fail if the LaunchableState is set to ByTitle.
public:
virtual IAsyncAction ^ SetLauncherExecutableFileAsync(IStorageFile ^ executableFile, Platform::String ^ launchParams) = SetLauncherExecutableFileAsync;
/// [Windows.Foundation.Metadata.Overload("SetLauncherExecutableFileWithParamsAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncAction SetLauncherExecutableFileAsync(IStorageFile const& executableFile, winrt::hstring const& launchParams);
[Windows.Foundation.Metadata.Overload("SetLauncherExecutableFileWithParamsAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncAction SetLauncherExecutableFileAsync(IStorageFile executableFile, string launchParams);
function setLauncherExecutableFileAsync(executableFile, launchParams)
Public Function SetLauncherExecutableFileAsync (executableFile As IStorageFile, launchParams As String) As IAsyncAction
Parameters
- executableFile
- IStorageFile
- launchParams
-
String
Platform::String
winrt::hstring
Returns
- Attributes
Windows requirements
Device family |
Windows Desktop Extension SDK (introduced in 10.0.16299.0)
Windows Mobile Extension SDK (introduced in 10.0.16299.0) |
API contract |
Windows.Gaming.Preview.GamesEnumerationContract (introduced in v2.0)
|
App capabilities |
gameList
|
Remarks
This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.