PlayReadyLicenseIterable Constructors
Definition
Important
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Overloads
PlayReadyLicenseIterable() |
Initializes a new instance of the PlayReadyLicenseIterable class. |
PlayReadyLicenseIterable(PlayReadyContentHeader, Boolean) |
Initializes a new instance of the PlayReadyLicenseIterable class. |
PlayReadyLicenseIterable()
Initializes a new instance of the PlayReadyLicenseIterable class.
public:
PlayReadyLicenseIterable();
PlayReadyLicenseIterable();
public PlayReadyLicenseIterable();
function PlayReadyLicenseIterable()
Public Sub New ()
See also
Applies to
PlayReadyLicenseIterable(PlayReadyContentHeader, Boolean)
Initializes a new instance of the PlayReadyLicenseIterable class.
public:
PlayReadyLicenseIterable(PlayReadyContentHeader ^ contentHeader, bool fullyEvaluated);
PlayReadyLicenseIterable(PlayReadyContentHeader const& contentHeader, bool const& fullyEvaluated);
public PlayReadyLicenseIterable(PlayReadyContentHeader contentHeader, bool fullyEvaluated);
function PlayReadyLicenseIterable(contentHeader, fullyEvaluated)
Public Sub New (contentHeader As PlayReadyContentHeader, fullyEvaluated As Boolean)
Parameters
- contentHeader
- PlayReadyContentHeader
The content header used to locate associated licenses.
- fullyEvaluated
-
Boolean
bool
Indicates whether evaluated license chains should be enumerated or if all licenses (including those that are unusable) should be enumerated. This parameter is true if evaluated license chains should be enumerated, or false if all licenses should be enumerated.