D3D12DDIARG_RENDER_PASS_DEPTH_STENCIL_DESC structure (d3d12umddi.h)
Describes the Render Pass depth-stencil state.
Syntax
typedef struct D3D12DDIARG_RENDER_PASS_DEPTH_STENCIL_DESC {
D3D12DDI_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess;
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess;
D3D12DDI_RENDER_PASS_ENDING_ACCESS DepthEndingAccess;
D3D12DDI_RENDER_PASS_ENDING_ACCESS StencilEndingAccess;
} D3D12DDIARG_RENDER_PASS_DEPTH_STENCIL_DESC;
Members
cpuDescriptor
The D3D12DDI_CPU_DESCRIPTOR_HANDLE structure that defines the depth buffer bindings.
DepthBeginningAccess
A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that specifies the access mode for the depth, when a Render Pass is beginning.
StencilBeginningAccess
A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that specifies the access mode for the stencil, when a Render Pass is beginning.
DepthEndingAccess
A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that specifies the access mode for the depth, when a Render Pass is ending.
StencilEndingAccess
A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that specifies the access mode for the stencil, when a Render Pass is ending.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |