D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC structure (d3d12umddi.h)
Describes the Render Target. This is declared at the start of a Render Pass.
Syntax
typedef struct D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC {
D3D12DDI_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS BeginningAccess;
D3D12DDI_RENDER_PASS_ENDING_ACCESS EndingAccess;
} D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC;
Members
cpuDescriptor
The D3D12DDI_CPU_DESCRIPTOR_HANDLE structure that defines the Render Target.
BeginningAccess
A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that specifies the Render Target, when a Render Pass is beginning.
EndingAccess
A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that specifies the Render Target, when a Render Pass is ending.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |