ID3D11VertexShader interface (d3d11.h)
A vertex-shader interface manages an executable program (a vertex shader) that controls the vertex-shader stage.
Inheritance
The ID3D11VertexShader interface inherits from the ID3D11DeviceChild interface.
Remarks
The vertex-shader interface has no methods; use HLSL to implement your shader functionality. All shaders are implemented from a common set of features referred to as the common-shader core..
To create a vertex shader interface, call ID3D11Device::CreateVertexShader. Before using a vertex shader you must bind it to the device by calling ID3D11DeviceContext::VSSetShader.
This interface is defined in D3D11.h.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |