CD3D11_BLEND_DESC structure (d3d11.h)

Represents a blend-state structure and provides convenience methods for creating blend-state structures.

Syntax

struct CD3D11_BLEND_DESC : D3D11_BLEND_DESC {
  void CD3D11_BLEND_DESC();
  void CD3D11_BLEND_DESC(
    const D3D11_BLEND_DESC & o
  );
  void CD3D11_BLEND_DESC(
    CD3D11_DEFAULT unnamedParam1
  );
  void ~CD3D11_BLEND_DESC();
};

Inheritance

The CD3D11_BLEND_DESC structure implements D3D11_BLEND_DESC.

Members

void CD3D11_BLEND_DESC()

Instantiates a new instance of an uninitialized CD3D11_BLEND_DESC structure.

void CD3D11_BLEND_DESC( const D3D11_BLEND_DESC & o)

Instantiates a new instance of a CD3D11_BLEND_DESC structure that is initialized with a CD3D11_BLEND_DESC structure.

void CD3D11_BLEND_DESC( CD3D11_DEFAULT unnamedParam1)

Instantiates a new instance of a CD3D11_BLEND_DESC structure that is initialized with default blend-state values.

void ~CD3D11_BLEND_DESC()

Destroys an instance of a CD3D11_BLEND_DESC structure.

Remarks

Here is how D3D11.h defines CD3D11_BLEND_DESC:


struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC
{
    CD3D11_BLEND_DESC()
    {}
    explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) :
        D3D11_BLEND_DESC( o )
    {}
    explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT )
    {
        AlphaToCoverageEnable = FALSE;
        IndependentBlendEnable = FALSE;
        const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
        {
            FALSE,
            D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
            D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
            D3D11_COLOR_WRITE_ENABLE_ALL,
        };
        for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
            RenderTarget[ i ] = defaultRenderTargetBlendDesc;
    }
    ~CD3D11_BLEND_DESC() {}
    operator const D3D11_BLEND_DESC&() const { return *this; }
};

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

CD3D11 Helper Structures