CD3D11_COUNTER_DESC structure (d3d11.h)
Represents a counter and provides convenience methods for creating counters.
Syntax
struct CD3D11_COUNTER_DESC : D3D11_COUNTER_DESC {
void CD3D11_COUNTER_DESC();
void CD3D11_COUNTER_DESC(
const D3D11_COUNTER_DESC & o
);
void CD3D11_COUNTER_DESC(
D3D11_COUNTER counter,
UINT miscFlags
);
void ~CD3D11_COUNTER_DESC();
};
Inheritance
The CD3D11_COUNTER_DESC structure implements D3D11_COUNTER_DESC.
Members
Instantiates a new instance of an uninitialized CD3D11_COUNTER_DESC structure.
void CD3D11_COUNTER_DESC( const D3D11_COUNTER_DESC & o)
Instantiates a new instance of a CD3D11_COUNTER_DESC structure that is initialized with a D3D11_COUNTER_DESC structure.
void CD3D11_COUNTER_DESC( D3D11_COUNTER counter, UINT miscFlags)
Instantiates a new instance of a CD3D11_COUNTER_DESC structure that is initialized with info for a counter.
Destroys an instance of a CD3D11_COUNTER_DESC structure.
Remarks
Here is how D3D11.h defines CD3D11_COUNTER_DESC:
struct CD3D11_COUNTER_DESC : public D3D11_COUNTER_DESC { CD3D11_COUNTER_DESC() {} explicit CD3D11_COUNTER_DESC( const D3D11_COUNTER_DESC& o ) : D3D11_COUNTER_DESC( o ) {} explicit CD3D11_COUNTER_DESC( D3D11_COUNTER counter, UINT miscFlags = 0 ) { Counter = counter; MiscFlags = miscFlags; } ~CD3D11_COUNTER_DESC() {} operator const D3D11_COUNTER_DESC&() const { return *this; } }; |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d3d11.h |